How to Launch a Hytale Server: A Complete Guide for Administrators
Launching your own Hytale server is not a one-click action, but a full technical process. From the very beginning, Hytale has been designed around a server-driven ecosystem: mods, multiserver networks, monitoring, future monetization, and an official server discovery system.
This guide explains how to set up a Hytale server from scratch, including system requirements, networking, authentication, file structure, and key considerations if you plan to run a public server.
Hytale Server System Requirements
Hytale servers run on Java and are relatively resource-intensive, especially in terms of memory usage.
- RAM: minimum 4 GB (recommended 8–16 GB)
- Java: version 25 (LTS)
- Architecture: x64 or arm64
- Operating System: Windows, Linux, or macOS
Actual load depends less on player count and more on player behavior:
- World exploration → increased RAM usage
- NPCs, mobs, mechanics → higher CPU load
- Large view distance → sharp memory growth
Tip: Always monitor resource usage and tune the
-Xmxvalue experimentally.
Installing Java 25
Hytale does not run on older Java versions.
Recommended distribution:
Adoptium (Temurin Java 25 LTS)
Verify installation:
java --version
If the version is lower than 25, the server will not start.
Obtaining Hytale Server Files
There are two reliable methods, depending on your use case.
Option 1: Copy from the Launcher (Fast, but inconvenient)
Suitable for testing and local development.
File locations:
- Windows: %appdata%\\Hytale\\install\\release\\package\\game\\latest
- Linux: $XDG_DATA_HOME/Hytale/install/release/package/game/latest
- macOS: ~/Application Support/Hytale/install/release/package/game/latest
Copy the following:
- The
Serverfolder - The
Assets.zipfile
Downside: you must update these files manually after every game update.
Option 2: Hytale Downloader CLI (Recommended)
The best choice for public and production servers.
The CLI allows you to:
- Download the latest releases
- Update the server easily
- Use pre-release channels
./hytale-downloader
Starting a Hytale Server
Basic launch command:
java -jar HytaleServer.jar --assets PathToAssets.zip
After the first launch, the server will require authentication.
Server Authentication (Required)
Hytale uses OAuth authentication to protect its ecosystem and official APIs.
/auth login device
Steps:
- Open the provided link
- Enter the code
- Confirm access
After successful authentication, the server can accept player connections.
⚠️ Limitation: up to 100 servers per game license. Large networks require Server Provider status.
Ports and Networking (Critical)
Hytale does NOT use TCP.
All networking is handled via QUIC over UDP.
Default port: 5520 / UDP
Custom bind example:
--bind 0.0.0.0:25565
Firewall Configuration
Linux (ufw):
sudo ufw allow 5520/udp
Windows:
New-NetFirewallRule -DisplayName "Hytale Server" -Direction Inbound -Protocol UDP -LocalPort 5520 -Action Allow
If your server is unreachable, in 90% of cases the issue is UDP configuration, not Java.
Hytale Server File Structure
mods/— mods and pluginslogs/— server logsuniverse/— worlds and player dataconfig.json— server settingspermissions.json— permissionswhitelist.json— whitelist
Each world runs in its own main thread, allowing efficient scaling on multi-core CPUs.
Mods and Plugins
Installing mods is simple:
- Download a
.zipor.jarfile - Place it into the
mods/directory - Restart the server
Optimization Tips
View Distance
The primary driver of RAM usage.
Recommended maximum: 12 chunks (384 blocks)
Comparison:
- Minecraft: 10 chunks = 160 blocks
- Hytale: 384 blocks ≈ 24 Minecraft chunks
Expect significantly higher memory usage.
AOT Cache (Faster Startup)
java -XX:AOTCache=HytaleServer.aot -jar HytaleServer.jar --assets PathToAssets.zip
Disable Sentry (Development)
--disable-sentry
Hytale Multiserver Architecture
Hytale provides native support for server networks without BungeeCord or similar proxies.
- Player transfers between servers
- Redirects
- Fallback servers
- Load balancing
This is ideal for:
- Hubs
- Minigame networks
- Regional server clusters
Updates and Protocol Versions
The client and server must use the exact same protocol version. If versions differ, connections will be rejected.
Planned improvements:
- Protocol tolerance of ±2 versions
- Update windows without losing active players
What’s Coming Next
Hytale is officially preparing:
- A built-in server discovery catalogue
- Party systems
- Integrated payments
- Official APIs
- Server telemetry and verified player counts
This makes one thing clear:
Servers and monitoring are core pillars of the Hytale ecosystem.
Hytale Servers / Add Your Server
Conclusion
Hytale is not just a game — it is a platform.
Running a server requires attention to detail, but in return you gain:
- Native multiserver support
- Official APIs
- A transparent server ecosystem
- Long-term growth potential
If you plan to run:
- a public server
- a server network
- monetized projects
- or promotional communities
Now is the right time to start learning and building.